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“And it is still running perfectly today!”

Galactic Empires for Networks (GEn) – a Swiss multiplayer game (1984-2000)

by Beat Suter

Can a strategy game still provide the same excitement and fun 40 years later? Can a network game work as well on new systems 25 to 30 years later as it did back then? What sounds impossible or unlikely has been achieved by three Swiss developers with their game Galactic Empires. All three belong to the first generation of computer science students at ETH Zurich. They have helped shape digitalization in Switzerland from the very beginning. Their multiplayer game has a playing time of 4 to 8 hours and can still be played today in the same way as it was played all night long with friends.


The tip came from a good friend who, in the early 1990s, regularly played a science fiction strategy game on Friday or Saturday nights with his circle of friends from the IT and business departments, mostly in the homes and offices of his friends. It was a multiplayer game that was developed over the years and played again and again until about 2008. The developers and players called the game GalEmp or Galactic Empires, later also GEn, Galactic Empires for Networks.

Continue reading “And it is still running perfectly today!”

Richard M. Holmes and the high-price island of Switzerland

by Beat Suter

The video game publisher Black Legend was founded in Switzerland in 1992 by Richard M. Holmes. Holmes lived in Uster in the Canton of Zurich, had grown up here and had just graduated from KZO Wetzikon. The 20-year-old young entrepreneur wanted to produce games for Amiga computers and launch them on the market. He looked around in Switzerland for fellow campaigners, but soon found good contacts in England and finally emigrated to produce some well-performing games for Amiga and PC with his label Black Legend for the Kompart distribution company in the following years. Continue reading Richard M. Holmes and the high-price island of Switzerland

Richard M. Holmes und die Hochpreisinsel Schweiz

von Beat Suter

Der Video Game Publisher Black Legend wurde 1992 in der Schweiz von Richard M. Holmes gegründet. Holmes lebte in Uster, war hier aufgewachsen und hatte gerade die KZO Wetzikon abgeschlossen. Der 20jährige Jungunternehmer wollte Spiele für Amiga Computer produzieren und auf den Markt bringen. Er sah sich in der Schweiz nach Mitstreitern um, fand aber bald gute Kontakte in England und wanderte schliesslich aus, um in den folgenden Jahren mit Black Legend für die Vertriebsgesellschaft Kompart einige gut laufende Spiele für Amiga und PC zu produzieren. Continue reading Richard M. Holmes und die Hochpreisinsel Schweiz

LINEL – a Swiss Game Publisher 4: The Publishing Business

by Beat Suter

LINEL – a Swiss Game Publisher:
Part 1 – A comprehensive list of LINEL’S games
Part 2 – Collaborations and unreleased games
Part 3 – People and Work at LINEL
Part 4 – The Publishing Business

The following text originally appeared here.

LINEL was a software developer and publisher based in Switzerland. The label was active from 1987 to 1995. Part 1 of this essay established a complete list of all games that were published and distributed by the Swiss company LINEL. Part 2 pieces together LINEL’s international collaborations with other publishers and developers and uncovers the games that were never released. Part 3 takes a closer look at founder Markus Grimmer and the developers, studios, and distributors Grimmer’s LINEL worked with in those years.

Part 4 will focus on the publishing business with the physical production of the commercial games, distribution and marketing strategies and communication efforts by LINEL.

Continue reading LINEL – a Swiss Game Publisher 4: The Publishing Business

LINEL – a Swiss Game Publisher 3: From Eureka! to the Neverending Story – People and Work at LINEL

by Beat Suter

LINEL – Swiss Game Publisher:
Part 1 – A comprehensive list of LINEL’S games
Part 2 – Collaborations and unreleased games
Part 3 – People and Work at LINEL
Part 4 – Publishing and Marketing (expected)

The following text originally appeared here. 

LINEL was a software developer and game publisher based in Switzerland. The label was active from 1987 to 1995. Part 1 of this essay established a complete list of all games that were published and distributed by the Swiss company LINEL. Part 2 pieces together LINEL’s international collaborations with other publishers and developers and uncovers the games that were never released. Part 3 takes a closer look at founder Markus Grimmer and the developers, studios, and distributors Grimmer’s LINEL worked with in those years.

Continue reading LINEL – a Swiss Game Publisher 3: From Eureka! to the Neverending Story – People and Work at LINEL

Fallstudie: Ball Raider (Golden Gate Crew/Diamond Software/Robtek, 1987, Amiga)

von Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch und Eugen Pfister

Einleitung

Die Fallstudie von Necronom (Lunatic Software/Linel, 1991, Amiga) erschien zwar diesen März als erste Fallstudie auf unserem Blog1, aber sie war nicht die erste, an der wir gemeinsam in unserem Projekt gearbeitet haben. Bereits ein Jahr zuvor, im März 2023 und kurz nach Beginn unseres Forschungsprojektes, haben wir uns gemeinsam ans Spielen und Analysieren von Ball Raider (Golden Gate Crew/Diamond Software/Robtek, 1987, Amiga) gesetzt. Das Spiel ist eine Breakout-Variante für den Amiga aus dem Jahr 1987. Es war in vielerlei Hinsicht ein erstes Kennenlernen für uns. Es war das erste Mal, dass wir gemeinsam an einem Text arbeiteten. Es war das erste Mal, dass wir gemeinsam spielten. Es war das erste Mal, dass wir vor der Herausforderung standen, wie wir uns am besten ein Amigaspiel aus den 1980er Jahren erfahrbar machen könnten. (Zu dem Zeitpunkt hatten wir noch keinen Amiga in unserem Gamelab). Nun, aller Anfang ist schwer und wir lernten aus unseren Fehlern. Unsere ersten Spielerfahrungen mit Ball Raider sammelten wir auf unseren modernen Windows PCs und MacBooks mittels des sehr zugänglichen FS-UAE Amiga Emulators. Es war eine harte Schule. Nur kurz darauf beschafften wir uns unsere Joysticks. Das Spiel erschien uns unnachgiebig schwer. Nun, das ist es auch bis zu einem gewissen Grad. Allerdings lernten wir auch, was für einen Unterschied es machte, Ball Raider über den Emulator zu spielen oder auf einem Amiga.

Continue reading Fallstudie: Ball Raider (Golden Gate Crew/Diamond Software/Robtek, 1987, Amiga)

  1. Brandenburg, Aurelia / Demleitner, Adrian / Görgen, Arno  / Mauch, Addrich / Pfister, Eugen. “Case Study: Necronom (Lunatic Software/Linel, 1991, Amiga)”. Confoederatio Ludens. 28.03.2024. https://doi.org/10.58079/w4dm. []

LINEL – a Swiss Game Publisher 2: Collaborations and Unreleased Games

by Beat Suter

LINEL – a Swiss Game Publisher:
Part 1 – A comprehensive list of LINEL’S games
Part 2 – Collaborations and unreleased games
Part 3 – Working for LINEL – is in progress

The following text originally appeared here. (First published on CH Ludens on 19.10.2023, now in a new, significally extended version from 10.06.2024.)

LINEL was a software developer and publisher based in Switzerland. The label was active from 1987 to 1995. Part 1 of this essay tried to establish a complete list of all games that were published and distributed by the Swiss company LINEL. Part 2 pieces together LINEL’s international collaborations with other publishers and developers and uncovers the games that were never released.

Continue reading LINEL – a Swiss Game Publisher 2: Collaborations and Unreleased Games

LINEL – a Swiss Game Publisher 1: A complete list of LINEL’s games

by Beat Suter

LINEL – Swiss Game Publisher:
Part 1 – A comprehensive list of LINEL’S games
Part 2 – Collaborations and unreleased games
Part 3 – Working for LINEL – is in progress

The following text originally appeared here. (First published on CH Ludens on 11.10.2023, now in a new, significally extended version from 29.05.2024.)

LINEL was a software developer and publisher based in Switzerland. The label was active from 1987 to 1995. Part 1 of this essay tries to establish a complete list of all games that were published and distributed by the Swiss company LINEL.

Continue reading LINEL – a Swiss Game Publisher 1: A complete list of LINEL’s games

Case Study: Necronom (Lunatic Software/Linel, 1991, Amiga)

by Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Eugen Pfister

Monsters, space, and guns all wrapped up in a shoot-em-up – Necronom, published by Linel in 1991, first got high praises in 1990, but then never took off the way first reports in the press anticipated. With this case study, our team tried to trace the game’s development, its strange course of reception and its contents itself.

Continue reading Case Study: Necronom (Lunatic Software/Linel, 1991, Amiga)

The dawn of the German Football Management Games: Starbyte Super Soccer (1991)

by Beat Suter

The following text originally appeared here.

Starbyte Super Soccer is one of those early football management games (genre: strategy). The name had to be chosen that way because there were other products with the same name Super Soccer, for example from Nintendo. And Starbyte itself already had another soccer strategy game on offer with Soccer Manager Plus (1989). Two years later, the new soccer manager game focused on the German Bundesliga and tried to be as accurate as possible. Continue reading The dawn of the German Football Management Games: Starbyte Super Soccer (1991)