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Pirates of the Helvetian: Software Piracy and Swiss Gaming Cultures before 2000

by Arno Görgen, Addrich Mauch & Kevin Negele

How did game piracy shape Swiss gaming culture in the 1980s and 1990s? With interviews from the CH Ludens sub-project Swiss Gamescapes+, we dive deep into copy parties, floppy-disk economies, and the social, technological, and cultural grounds of early game sharing.

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From Zero to Kilo: Status report on the Bern GameLab

by Aurelia Brandenburg, Addrich Mauch, and Kevin Negele

In April 2024, the Bern Team of CH Ludens announced that we were starting to collect gaming magazines  relevant to our research as part of our GameLab, which in turn is a collaboration between the Bern Academy of the Arts and the University of Bern at the Swiss Center for Game Design Studies. Since then, over a year has passed and much has happened. So much that we want to use this opportunity to reflect on the current status of our collection, the challenges we faced in first starting it, and what we have learned from this process so far. This blog post will go over our first steps in the making of the GameLab, our current magazine and game collections and, finally, our visions for the GameLab.

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”Und es läuft heute noch perfekt!”

Galactic Empires for Networks (GEn) – ein Schweizer Multiplayer Spiel (1984-2000)

von Beat Suter

Kann ein Strategiespiel 40 Jahre später noch gleichviel Spannung und Spielspass generieren? Kann ein Netzwerk-Spiel 25 bis 30 Jahre später auf neuen Systemen noch genauso gut funktionieren wie damals? Was unmöglich oder unwahrscheinlich klingt, schaffen drei Schweizer Entwickler mit ihrem Spiel Galactic Empires. Alle drei gehören zu der ersten Generation von Informatik Studierenden der ETH Zürich. Sie haben die Digitalisierung in der Schweiz von Anfang an mitgeprägt. Ihr Multiplayer Spiel hat eine Spieldauer von 4 – 8 Stunden und kann heute noch im gleichen Rahmen gespielt werden, wie damals, als sie mit Freunden ganze Nächte durchgezockt haben.

Der Hinweis kam von einem guten Freund, der in den frühen neunziger Jahren regelmässig Freitag- oder Samstagnacht ein Science-Fiction Strategiespiel in seinem Freundeskreis aus Informatik und Ökonomie gespielt hatte, meist in den Wohnungen und Büroräumen seiner Freunde. Dabei handelte es sich um ein Multiplayer Spiel, das über Jahre immer wieder weiterentwickelt und immer wieder gespielt wurde bis etwa ins Jahr 2008. Die Entwickler und Spieler bezeichneten das Spiel mit GalEmp oder Galactic Empires, später auch GEn, Galactic Empires for Networks.

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“And it is still running perfectly today!”

Galactic Empires for Networks (GEn) – a Swiss multiplayer game (1984-2000)

by Beat Suter

Can a strategy game still provide the same excitement and fun 40 years later? Can a network game work as well on new systems 25 to 30 years later as it did back then? What sounds impossible or unlikely has been achieved by three Swiss developers with their game Galactic Empires. All three belong to the first generation of computer science students at ETH Zurich. They have helped shape digitalization in Switzerland from the very beginning. Their multiplayer game has a playing time of 4 to 8 hours and can still be played today in the same way as it was played all night long with friends.


The tip came from a good friend who, in the early 1990s, regularly played a science fiction strategy game on Friday or Saturday nights with his circle of friends from the IT and business departments, mostly in the homes and offices of his friends. It was a multiplayer game that was developed over the years and played again and again until about 2008. The developers and players called the game GalEmp or Galactic Empires, later also GEn, Galactic Empires for Networks.

Continue reading “And it is still running perfectly today!”