by Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Eugen Pfister
Monsters, space, and guns all wrapped up in a shoot-em-up – Necronom, published by Linel in 1991, first got high praises in 1990, but then never took off the way first reports in the press anticipated. With this case study, our team tried to trace the game’s development, its strange course of reception and its contents itself.
Continue reading Case Study: Necronom (Lunatic Software/Linel, 1991, Amiga)