by Aurelia Brandenburg and Adrian Demleitner
Gaming magazines can be simultaneously a challenging and an invaluable source for early histories of digital games and gaming. They were often produced and sold at low costs to make them affordable to their often young reader base. Since magazines like these could and would be shared with friends, it is relatively safe to assume that their actual reach exceeded the number of sold copies of an individual issue. Furthermore, they also played a crucial part in facilitating and influencing the often very homosocial nature of what was perceived as mainstream gaming culture for a long time. Gaming magazines provided readers with tips on what to buy, how to beat certain games, and who to admire among developers and journalists. These magazines offered the readers a sense of belonging within specialised communities. Understanding the homosocial aspects of the culture that, in our case, German gaming magazines represented therefore means understanding gaming magazines not only in their written contents, but also in their style.

