par Pierre-Yves Hurel
Context : This paper is part of a dossier about the “Computer” exhibition, taking place in Lausanne 1978-2004.
- In the first part (link), I presented my methodological choices, the media corpus, and the main periods of the “Computer” exhibition.
- In the second part (link), I have shown to what extent the show became part of a regional rivalry.
- In the third part (link), I listed the companies attending the “Computer” fair and showed its clientele.
- In the fourth part (link), I showed the deep ambivalence of the targeted audience and the slow intrusion of cultural aspects in the exhibition.
- In this fifth part, I will be studying the place that video games occupied at the fair.
As we’ve seen in my previous articles, video games were not exactly in the focus of attention of the “Computer” exhibition in Lausanne. At a first cursory glance, you might even think they were missing completely. And yet, on closer inspection the show does seem to have been, somewhat despite itself, a moment of dissemination for video games in French-speaking Switzerland. Continue reading The “Computer” exhibition of Lausanne. Part 5: When video games are no event.