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Teenies, Pimples and a Gaming Magazine: Case Study on Bravo Screenfun (1997-2007/2009)

by Aurelia Brandenburg, Arno Görgen, Corinne Hirter, and Eugen Pfister

By the late 1990s, gaming and gaming magazines had turned mainstream in the German-speaking countries. Popular characters like Lara Croft, Pikachu or Sonic were a cultural phenomenon in their own right, games and early digitisation had become a normal part of youth culture, and gaming magazines were as popular as they had never been before, but not quite mainstream yet. One of the first magazines to take that leap was Bravo Screenfun.

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Pirates of the Helvetian: Software Piracy and Swiss Gaming Cultures before 2000

by Arno Görgen, Addrich Mauch & Kevin Negele

How did game piracy shape Swiss gaming culture in the 1980s and 1990s? With interviews from the CH Ludens sub-project Swiss Gamescapes+, we dive deep into copy parties, floppy-disk economies, and the social, technological, and cultural grounds of early game sharing.

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Diving into Early Swiss Player Cultures with Swiss Gamescapes Plus – Methodological Approach and Early Phase Report

by Arno Görgen, Addrich Mauch & Kevin Negele

 “I think I’ll be holding a controller in my hand until I drop dead. And you can’t take this from me anymore. It’s a bit of a way of life, all these cultures.” (Sascha Böhme, I29, 19.07.2024, 01:26:43)1

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Foto-Wettbewerb: Gewinne einen von fünf Orell Füssli-Gutscheinen im Wert von je 100.- CHF

von Swiss Gamescapes+

Hast du Bilder oder Videos von dir aus dem Wohnzimmer vor dem Fernseher mit Spielkonsole oder in einem anderen Zusammenhang mit digitaler Spielkultur aus der Schweiz vor dem Jahr 2000? Teile sie mit uns!

Continue reading Foto-Wettbewerb: Gewinne einen von fünf Orell Füssli-Gutscheinen im Wert von je 100.- CHF