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What does it mean for a game to be a source?

by Tobias Winnerling

In June 2025, the CH Ludens team had the pleasure to welcome Tobias Winnerling (Heinrich Heine Universität Düsseldorf) for a guest lecture at the University of Bern as part of our yearly workshop. This year’s workshop, organized by the Bern team of CH Ludens, focused on historical source criticism and the problems and possibilities of historical sources such as games, gaming magazines, and oral history interviews, and we started with said guest lecture, titled “Digital Games, Digital Born Sources, Discourses and Dispositifs”, and with this blogpost, we are publishing the written version of the first part of this talk.

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First CH Ludens workshop: Focus on interview methodologies

by Sophie Bémelmans

As the inaugural host, we prioritized interview methodology due to widespread interest among project members in conducting oral history. We collaborated with the Swiss Museum of Games, under the direction of Selim Krichane, who graciously hosted this workshop.

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